![]() With some practice, you can get the victory on Normal against the full grid. ![]() You can set up the rewinds too, but these are short timed, so try not to bail a lot. ![]() Why can I drive through the advertisement boards next to the tracks? Why is the menu system so limited and still lacking interactivity (because the “touchscreen” has two websites and no interactivity at all)? Moto3 has two female riders, why can’t they get different textures? Okay, I hold myself back for now.Īs usual, you can set up riding aids easily, as well as the rules and the difficulty level, so you might even be able to shortcut a few circuits here and there (if you don’t get instantly teleported back to the corner), you can turn off the damage and the tire wear too. Why do the data packs get uninstalled from my bike, if I installed before starting the race and I restart the race after an accident? ![]() So, why don’t I get credits, if I change categories mid-season, and I still finished second in Moto3? It’s a cruel move to those who want to get up to MotoGP as fast as possible (you can literally win MotoGP in your second season – I skipped the first six races, yet I could win in the end…). After every three races, the question will pop up: will you stay in your current team, or change the sponsorship or go for a different team? This is how I switched teams from Moto3 to Moto2 and then to MotoGP… during the season. You can usually get one data pack per race weekend, and on testings (which is just a glorified beat the time), you can get three. Some things need 2 or 3 data packs to jump a level. Chassis, suspension, brakes and engine (no engine tuning in Moto2, that is the same for everyone in that category), and every aspect can be tuned by three levels. Tuning bikes can be achieved by data packs. So if you pick a private team, you have to gain credits by winning races and passing the expectations, so you can buy bikes yourself. Sure, but you can *gasp* ride in private teams! Tuning bikes? You can do that too, but compared to RIDE, it’s absolutely dumbed down. The career mode is almost the same as 14’s. If you have played the two aforementioned Milestone games, you can immediately skip the first one. Five difficulty levels await: very easy, easy, medium, hard and simulation. Higher difficulty levels give you better XP, this is how the game would try to inspire you to turn the difficulty up. If you want to get everyone, you’re forced to ride until reaching level 70, that is when you will get everything unlocked. Sure, you can unlock images and videos after reaching certain levels – I still find these kind of unlocks absolutely pointless -, but also, a few riders as well. Also, there are a few imaginary tasks here, because Garry McCoy definitely didn’t ride the Losail track on a 2001 Yamaha, especially because the track didn’t even exist yet. I find it a great idea that we can get to ride some classic, two-stroke bikes in MotoGP 15, where we have to complete a lot of challenges – mainly consisting of win the race -, but pray tell, why do these bikes sound like the audio was recorded with a cassette player? This destroys the ambience. And then, the tutorial comes and again, it’s a voice that will always inform you what does what, whenever you visit a menu for the first time. You’ll get presets to create your rider again, and he will never ever going to blink. The first impression quickly went into an accident, because I see the same thing from a year before. I can already point out something: compared to the horrible loading times of RIDE, MotoGP 15 is loading fairly quickly. I’m going to mention MototGP 14 and RIDE, because these are the direct comparisons by Milestone.
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